| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- (OHMY) Gunner![]() 40,60 | 17360 kills: 8587, deaths: 8773 | 49% | 1.251 Premier League | 52.02% +1.92 skill (1) | ||
- (OHMY)Sgt Jock![]() 80,20 | 14802 kills: 8309, deaths: 6493 | 56% | 1.215 Major League | 55.41% +1.78 skill (1) | ||
- (OHMY)Bonehill![]() 60,40 | 12411 kills: 7943, deaths: 4468 | 64% | 1.099 Bootcamp League | 66.00% +1.36 skill (1) | ||
- $OHMY$Locked On![]() 40,60 | 11550 kills: 5235, deaths: 6315 | 45% | 1.113 Major League | 64.79% +1.41 skill (1) | ||
- (OHMY)DeadmanWalking![]() 80,20 | 11366 kills: 4350, deaths: 7016 | 38% | 1.429 Expert League | 35.34% +2.59 skill (1) | ||
- (OHMY)((J!gsaw))![]() 40,60 | 10673 kills: 4907, deaths: 5766 | 46% | 1.164 Major League | 60.14% +1.59 skill (1) | ||
- Pengy![]() 40,60 | 7730 kills: 4535, deaths: 3195 | 59% | 96 Bootcamp League | 98.91% +0.04 skill (1) | ||
- $OHMY$LordFlash![]() 40,60 | 7676 kills: 4617, deaths: 3059 | 60% | 515 Bootcamp League | 94.80% +0.21 skill (1) | ||
- |OHMY| HAPPIE_HAPPIE![]() 80,20 | 7462 kills: 3958, deaths: 3504 | 53% | 210 Bootcamp League | 98.33% +0.07 skill (1) | ||
- (OHMY)AUburnman.![]() 2,98 | 7034 kills: 3485, deaths: 3549 | 50% | 13 Bootcamp League | 99.21% +0.03 skill (1) | ||
- !OHMY!Borch![]() 100,0 | 6790 kills: 3697, deaths: 3093 | 54% | 19 Bootcamp League | 99.19% +0.03 skill (1) | ||
- [OHMY]Dino![]() 40,60 | 6488 kills: 3319, deaths: 3169 | 51% | 1.114 Major League | 64.66% +1.41 skill (1) | ||
- [OHMY]RAZOR![]() 2,98 | 6343 kills: 3480, deaths: 2863 | 55% | 1.125 Major League | 63.69% +1.45 skill (1) | ||
- |OHMY|Loan$hark![]() 80,20 | 6329 kills: 3161, deaths: 3168 | 50% | 1.234 Major League | 53.64% +1.85 skill (1) | ||
- IAF Icecreamman![]() 1,99 | 6261 kills: 3091, deaths: 3170 | 49% | 1.256 Premier League | 51.49% +1.94 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| (OHMY)DeadmanWalking Better avoid this opponent next time |
| Skill Booster |
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| (OHMY)DeadmanWalking Gain optimal skill by winning next confrontation |
| Push Over |
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| (OHMY)AUburnman. Collect your easy points here |
| Skill Sponsor |
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| (OHMY)Bonehill Paid his dues, better thank this opponent next time around |