| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- (OHMY)Sgt Jock![]() 80,20 | 32889 kills: 18272, deaths: 14617 | 56% | 1.215 Major League | 53.41% +1.86 skill (1) | ||
- !OHMY! Shartnado![]() 100,0 | 17360 kills: 8773, deaths: 8587 | 51% | 1.272 Premier League | 47.98% +2.08 skill (1) | ||
- (OHMY)Bonehill![]() 60,40 | 17268 kills: 10737, deaths: 6531 | 62% | 1.099 Bootcamp League | 64.16% +1.43 skill (1) | ||
- (OHMY)DeadmanWalking![]() 80,20 | 16798 kills: 6229, deaths: 10569 | 37% | 1.430 Expert League | 33.46% +2.66 skill (1) | ||
- (OHMY)DeadmanWalking![]() 80,20 | 12435 kills: 4795, deaths: 7640 | 39% | 14 Bootcamp League | 99.14% +0.03 skill (1) | ||
- (OHMY)((J!gsaw))![]() 40,60 | 12423 kills: 5386, deaths: 7037 | 43% | 1.146 Major League | 59.95% +1.60 skill (1) | ||
- $OHMY$Locked On![]() 40,60 | 12408 kills: 5289, deaths: 7119 | 43% | 1.113 Major League | 62.93% +1.48 skill (1) | ||
- Pengy![]() 40,60 | 11002 kills: 6496, deaths: 4506 | 59% | 96 Bootcamp League | 98.82% +0.05 skill (1) | ||
- $OHMY$LordFlash![]() 40,60 | 10972 kills: 6608, deaths: 4364 | 60% | 515 Bootcamp League | 94.38% +0.22 skill (1) | ||
- !OHMY!Borch![]() 100,0 | 10486 kills: 5550, deaths: 4936 | 53% | 19 Bootcamp League | 99.12% +0.04 skill (1) | ||
- |OHMY|Loan$hark![]() 80,20 | 9829 kills: 4492, deaths: 5337 | 46% | 1.201 Major League | 54.76% +1.81 skill (1) | ||
- (OHMY)AUburnman.![]() 2,98 | 9756 kills: 4577, deaths: 5179 | 47% | 13 Bootcamp League | 99.14% +0.03 skill (1) | ||
- IAF Icecreamman![]() 1,99 | 9633 kills: 4541, deaths: 5092 | 47% | 1.256 Premier League | 49.47% +2.02 skill (1) | ||
- |OHMY| HAPPIE_HAPPIE![]() 80,20 | 7993 kills: 4297, deaths: 3696 | 54% | 210 Bootcamp League | 98.19% +0.07 skill (1) | ||
- [OHMY]Dino![]() 40,60 | 7677 kills: 3873, deaths: 3804 | 50% | 1.022 Bootcamp League | 70.60% +1.18 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| (OHMY)DeadmanWalking Better avoid this opponent next time |
| Skill Booster |
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| (OHMY)DeadmanWalking Gain optimal skill by winning next confrontation |
| Push Over |
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| (OHMY)AUburnman. Collect your easy points here |
| Skill Sponsor |
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| (OHMY)Bonehill Paid his dues, better thank this opponent next time around |